3D Modeling with open source tools and the usage of open source 3D Engines in my art
In this presentation Malte Steiner talks about his usage of 3D Engines in his art, from early experiments with VRML in the 90s via OpenSceneGraph in the 2000s till Godot today. Accessibility of the code to modify and expand the engines beyond their original intention was and is an important factor in choosing the right one.
Date
          22.05.
              Start
              11
          00
      
  End
              11
          15
      
  Location
              
          Format
          Lightning Talks
              Contributor(s)